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Odín Rally

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Points, territory and ranks

What a pass is worth, how a territory is conquered and dominated, and the 8 ranks.

What a pass is worth

Every pass has its points, the same on Road, Off-road and Mixed: 50, plus 1 for every 10 metres of altitude, plus 10 for every km to the nearest pass (100 at most), rounded to the nearest ten. So high and remote passes are worth more, and a cluster of passes close together is not worth a fortune.

For example, a pass at 1,500 m with the nearest one 4 km away: 50 + 150 + 40 = 240 points.

Conquering a pass

You conquer a pass by riding over it with the app recording (whether or not it is on your route) and uploading the ride when you finish, and it is yours for good. You have to pass close: within 250 m if it is on tarmac and within 75 m if it is on a track, plus a margin for GPS accuracy. Only what the app records counts: a GPX uploaded by hand conquers nothing, and unreliable points (simulated, or with impossible jumps) do not count.

Conquering and dominating a territory

Passes are grouped into territories: a comarca (county), Andorra or a French département, for example. A territory is conquered with half of its passes and dominated with all of them. In «Territory» (on the website and in the app) you see your rank, your numbers, where you have been and what is close by. You get an email when you conquer something and a summary every week; you can turn them off in your account.

The Your territory screen of the app: the rank and the numbers of passes and territories conquered
Your territory, on a phone.

The 8 ranks

Your rank grows with the territory you conquer, never with speed. Each rank asks for its own and everything the previous ones asked for, and only routes recorded with the app count.

  1. 1 Drengr · the young warrior

    To get there: conquer your first pass.

  2. 2 Karl · the free man, with his land

    To get there: conquer your first territory.

  3. 3 Víkingr · the one who sets out on expeditions

    To get there: have 3 territories conquered, spread over at least 2 provinces.

  4. 4 Huscarl · the jarl's elite guard

    To get there: conquer 10 % of all Odín Rally passes and dominate a territory (all its passes).

  5. 5 Hersir · the local chieftain

    To get there: conquer 20 % of all Odín Rally passes.

  6. 6 Jarl · the lord of a region

    To get there: conquer 35 % of all Odín Rally passes and conquer every territory in a province.

  7. 7 Konungr · the king

    To get there: conquer 55 % of all Odín Rally passes and have a conquered territory in every province.

  8. 8 Einherjar · the chosen of Valhalla

    To get there: conquer 75 % of all Odín Rally passes.

The saga of Odín tells where each Norse word in Odín Rally comes from and the story of every rank.

Read the saga of Odín